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eSTEeM Projects

eSTEeM is providing a mechanism for professional development through practice-based scholarship within a mentored community. Much of our work is organised on a project basis with project management aimed at the delivery of new educational outcomes and scholarship outputs. 

eSTEeM supports a rolling portfolio of approx. 80 active scholarship projects under a number of themes which include:

  • Access, Participation and Success
  • Innovative assessment
  • Online/onscreen STEM practice
  • Supporting students
  • Technologies for STEM learning

To learn more about our projects, please click on the project titles or use the search feature below by entering keywords. To search by the name of a project leader, please use the 'Filter by Project Leader' tab on the right-hand side of this page.

The search found 7 result(s)

Search results

    Implementing quantum mechanics visualisation tools in a distance learning context

  1. Calum MacCormick
  2. The aim of the project is to analyse a trial run of some carefully selected quantum mechanics visualisation tools within the 19J presentation of SM358, and to use the analysis to inform the development of the level 3 physics curriculum.

    April 2019 to April 2023

    OpenSTEM Africa: Ghana - Test and Learn with the University of Cape Coast

  3. Kerry Murphy
  4. Improving access to STEM education is viewed globally as a route to economic empowerment.

    April 2022 to July 2023

    The Use of Learning Analytics in STEM over 4 years

  5. Tom OlneyCarlton Wood
  6. In 2017/2018 the research team completed an eSTEeM project that used a social informatics approach to explore the extent to which, and how, two learning analytics tools (OUA and SPM) were being used in STEM by tutors and presentation module teams.

    May 2022 to January 2024

    Exploring the impact of virtual reality on engagement and accessibility of tutorials for students studying S296

  7. Sarah DaniellLorraine WatersKatja Rietdorf
  8. With many students opting to defer part way through a presentation and fewer attending live tutorials in Adobe Connect (AC), this project proposes to pilot the introduction of a series of four short (20-30 minute) tutorials using the Mozilla Hubs Virtual Reality (VR) platform on S296, Cell and Mo

    May 2023 to September 2024

    Transforming learning and assessment through didactic games in virtual calculus classroom

  9. Ivan Sudakow Andrey Umerski
  10. Didactic games can be a valuable tool that, when coupled with traditional lectures, allows the student to become immersed in the subject, creating a kinetic and energetic environment that will not only help to learn but spark interest in mathematics.

    May 2023 to July 2024

    Does the use of Grammarly impact detection rates from Generative-AI detection tools?

  11. Mike Richards
  12. Generative AI tools can produce compelling text, even to University assessment questions. Our research has demonstrated that this poses a risk to the OU, as current versions of ChatGPT can produce material sufficient to pass undergraduate modules.

    January 2024 to June 2025

    OELAssist - Enhancing the Open Engineering Lab (OEL) Student Experience

  13. Dhouha KbaierAndrew Mason
  14. We propose the development of OELAssist, a comprehensive system designed to revolutionise the student experience within the Open Engineering Lab (OEL) by addressing challenges faced by students during experiments.

    November 2023 to November 2025

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