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Technologies for STEM learning

Identifying tailored delivery routes for ALs to guide the use of Generative AI as a study support tool

  • Emma SteeleCarol CalvertAlison Bromley
  • Issue to address

    There is enormous potential for students to use GenAI as a support tool in their learning. Responsible and appropriate use of GenAI can positively impact student engagement and employability. 

    May 2025 to January 2027

    Artificial Intelligence (AI) - does student knowledge and perceptions of its use as a learning support tool align with academic staff approaches to embedding AI activities and tools in the curriculum?

  • Servel Miller Jenny Duckworth
  • As highlighted by the recent Global Student AI Survey, over 84% of university students are using Large Language Model (LLM) Artificial Intelligence (AI) for their study on a regular basis (Digital Education Council, 2024).

    May 2025 to November 2026

    Facilitating and evaluating the use of virtual reality tutorials within the school of Life, Health and Chemical Sciences

  • Lucy AndersonJanette WallaceSarah DaniellTrevor Collins
  • This proposal seeks to improve student engagement and skills development (specifically, collaboration and communication skills) through the introduction and evaluation of web-based virtual reality (VR) tutorials within the School of Life, Health and Chemical Sciences (LHCS).

    May 2025 to October 2027

    The AI Design Ed project

  • AnnMarie McKennaCatherine Scott
  • The aim of the project is to explore student views and identify appropriate and accessible applications for generative image AI tools for co-ideation in design education.

    June 2024 to December 2025

    OELAssist - Enhancing the Open Engineering Lab (OEL) Student Experience

  • Dhouha KbaierAndrew Mason
  • We propose the development of OELAssist, a comprehensive system designed to revolutionise the student experience within the Open Engineering Lab (OEL) by addressing challenges faced by students during experiments.

    November 2023 to November 2025

    Transforming learning and assessment through didactic games in virtual calculus classroom

  • Ivan Sudakow Andrey Umerski
  • Didactic games can be a valuable tool that, when coupled with traditional lectures, allows the student to become immersed in the subject, creating a kinetic and energetic environment that will not only help to learn but spark interest in mathematics.

    May 2023 to July 2025

    Exploring the impact of virtual reality on engagement and accessibility of tutorials for students studying S296

  • Sarah DaniellLorraine WatersKatja Rietdorf
  • With many students opting to defer part way through a presentation and fewer attending live tutorials in Adobe Connect (AC), this project proposes to pilot the introduction of a series of four short (20-30 minute) tutorials using the Mozilla Hubs Virtual Reality (VR) platform on S296, Cell an

    May 2023 to September 2024

    The Use of Learning Analytics in STEM over 4 years

  • Tom OlneyCarlton Wood
  • Learning analytics is a rapidly expanding area of interest for many higher education institutions.

    May 2022 to August 2024

    Modern Container-based Learning Interface and Delivery Infrastructure (MCLIDI)

  • Mark HallSoraya Kouadri Mostéfaoui
  • The Modern Containerised Learning Interface and Delivery Infrastructure project developed and deployed a modern online learning environment and the required delivery infrastructure.

    January 2021 to April 2023

    Remote sighted helper support for visually impaired students: exploring good practice: Stage 1

  • Richard Walker
  • Highly Commended at the 4th eSTEeM Scholarship Projects of the Year Awards 2021 under the category - Enhancing the Student Experience.

    July 2020 to December 2020

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