You are here

  1. Home
  2. STEM
  3. eSTEeM Projects

eSTEeM Projects

eSTEeM is providing a mechanism for professional development through practice-based scholarship within a mentored community. Much of our work is organised on a project basis with project management aimed at the delivery of new educational outcomes and scholarship outputs. 

eSTEeM supports a rolling portfolio of approx. 80 active scholarship projects under a number of themes which include:

  • Access, Participation and Success
  • Innovative assessment
  • Online/onscreen STEM practice
  • Supporting students
  • Technologies for STEM learning

To learn more about our projects, please click on the project titles or use the search feature below by entering keywords. To search by the name of a project leader, please use the 'Filter by Project Leader' tab on the right-hand side of this page.

The search found 256 result(s)

Search results

    Exploring the impact of virtual reality on engagement and accessibility of tutorials for students studying S296

  1. Sarah DaniellLorraine WatersKatja Rietdorf
  2. With many students opting to defer part way through a presentation and fewer attending live tutorials in Adobe Connect (AC), this project proposes to pilot the introduction of a series of four short (20-30 minute) tutorials using the Mozilla Hubs Virtual Reality (VR) platform on S296, Cell an

    May 2023 to September 2024

    Transforming learning and assessment through didactic games in virtual calculus classroom

  3. Ivan Sudakow Andrey Umerski
  4. Didactic games can be a valuable tool that, when coupled with traditional lectures, allows the student to become immersed in the subject, creating a kinetic and energetic environment that will not only help to learn but spark interest in mathematics.

    May 2023 to July 2025

    OELAssist - Enhancing the Open Engineering Lab (OEL) Student Experience

  5. Dhouha KbaierAndrew Mason
  6. We propose the development of OELAssist, a comprehensive system designed to revolutionise the student experience within the Open Engineering Lab (OEL) by addressing challenges faced by students during experiments.

    November 2023 to November 2025

    The AI Design Ed project

  7. AnnMarie McKennaCatherine Scott
  8. The aim of the project is to explore student views and identify appropriate and accessible applications for generative image AI tools for co-ideation in design education.

    June 2024 to December 2025

    Facilitating and evaluating the use of virtual reality tutorials within the school of Life, Health and Chemical Sciences

  9. Lucy AndersonJanette WallaceSarah DaniellTrevor Collins
  10. This proposal seeks to improve student engagement and skills development (specifically, collaboration and communication skills) through the introduction and evaluation of web-based virtual reality (VR) tutorials within the School of Life, Health and Chemical Sciences (LHCS).

    May 2025 to October 2027

    Artificial Intelligence (AI) - does student knowledge and perceptions of its use as a learning support tool align with academic staff approaches to embedding AI activities and tools in the curriculum?

  11. Servel Miller Jenny Duckworth
  12. As highlighted by the recent Global Student AI Survey, over 84% of university students are using Large Language Model (LLM) Artificial Intelligence (AI) for their study on a regular basis (Digital Education Council, 2024).

    May 2025 to November 2026

    Identifying tailored delivery routes for ALs to guide the use of Generative AI as a study support tool

  13. Emma SteeleCarol CalvertAlison Bromley
  14. Issue to address

    There is enormous potential for students to use GenAI as a support tool in their learning. Responsible and appropriate use of GenAI can positively impact student engagement and employability. 

    May 2025 to January 2027

    The use of peer assessment/review in distance teaching via the Moodle VLE

  15. Peter Taylor
  16. This project undertook an investigation of the use of peer assessment in distance teaching. After reviewing evidence from within and outside the institution a number of pilot studies were undertaken. The Workshop tool in the Moodle VLE (Virtual Learning Environment) was evaluated.

    April 2011 to September 2014

    ArguEd Argumentation Education

  17. Paul Piwek
  18. This project investigated the use of the argument mapping technique for helping Computing and Technology students with developing their argument analysis skills. The focus was on scaffolding of these skills through interactive computer-marked assessment.

    June 2011 to March 2014

    Transforming retention and progression in a new Level 1 course

  19. Chris Dobbyn
  20. This project was set up to evaluate the effectiveness of the models of assessment devised for the new Level 1 course, TU100: My Digital Life. Assessments and tutor guides based on novel models had been prepared by a small group of staff, including the investigators.

    June 2011 to May 2014

Page 4 of 26