eSTEeM is providing a mechanism for professional development through practice-based scholarship within a mentored community. Much of our work is organised on a project basis with project management aimed at the delivery of new educational outcomes and scholarship outputs.
eSTEeM supports a rolling portfolio of approx. 80 active scholarship projects under a number of themes which include:
Access, Participation and Success
Innovative assessment
Online/onscreen STEM practice
Supporting students
Technologies for STEM learning
To learn more about our projects, please click on the project titles or use the search feature below by entering keywords. To search by the name of a project leader, please use the 'Filter by Project Leader' tab on the right-hand side of this page.
The search found 259 result(s)
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Richard Walker
Highly Commended at the 4th eSTEeM Scholarship Projects of the Year Awards 2021 under the category - Enhancing the Student Experience.
July 2020 to December 2020
Mark Hall Soraya Kouadri Mostéfaoui
The Modern Containerised Learning Interface and Delivery Infrastructure project developed and deployed a modern online learning environment and the required delivery infrastructure.
January 2021 to April 2023
Kerry Murphy
Improving access to STEM education is viewed globally as a route to economic empowerment.
April 2022 to July 2023
Tom Olney Carlton Wood
In 2017/2018 the research team completed an eSTEeM project that used a social informatics approach to explore the extent to which, and how, two learning analytics tools (OUA and SPM) were being used in STEM by tutors and presentation module teams.
May 2022 to January 2024
Lisa Bowers
Highly Commended at the 1st eSTEeM Scholarship Projects of the Year Awards 2018 under the category – Innovative/Original Approach to Teaching.
June 2015 to January 2018
Sarah Daniell Lorraine Waters Katja Rietdorf
With many students opting to defer part way through a presentation and fewer attending live tutorials in Adobe Connect (AC), this project proposes to pilot the introduction of a series of four short (20-30 minute) tutorials using the Mozilla Hubs Virtual Reality (VR) platform on S296, Cell and Mo
May 2023 to September 2024
Ivan Sudakow Andrey Umerski
Didactic games can be a valuable tool that, when coupled with traditional lectures, allows the student to become immersed in the subject, creating a kinetic and energetic environment that will not only help to learn but spark interest in mathematics.
May 2023 to July 2024
Mike Richards
Generative AI tools can produce compelling text, even to University assessment questions. Our research has demonstrated that this poses a risk to the OU, as current versions of ChatGPT can produce material sufficient to pass undergraduate modules.
January 2024 to June 2025
Dhouha Kbaier Andrew Mason
We propose the development of OELAssist, a comprehensive system designed to revolutionise the student experience within the Open Engineering Lab (OEL) by addressing challenges faced by students during experiments.
November 2023 to November 2025
Peter Taylor
This project undertook an investigation of the use of peer assessment in distance teaching. After reviewing evidence from within and outside the institution a number of pilot studies were undertaken. The Workshop tool in the Moodle VLE was evaluated.
April 2011 to September 2014